Wednesday 3 April 2013
Lab level next. Decided to go with a multi floored dodge room. Each room would get progressively harder. Each death will bring you back to the start of each floor. The vertical cylinders are to be lasers. Balls on the top floor will fall at different speeds.
Tuesday 12 March 2013
My next task was to set out how the flying level of Tunk should be laid out. For this section i decided to slip it up into three area. Ground, ascension and air. It roughly drew it out in pen what i was mentally thinking.
the plan was to have Tunk skim the roof tops avoiding signs. Once he begins to ascend higher he has to avoid bullets from tanks etc. One he plateaus at the top of the buildings get gets bombarded with bullets which he has to avoid before coming to an unbeatable enemy who eventually shoots him down. The two picture below show this progression and final template of level.